November 17th, 2010

SF Signal Mind Meld: Favorite SF/F Games

I was invited to take part in my first SF Signal Mind Meld, on the topic of favorite sf/f games. I discuss Ultima, Monkey Island, Doom, Amber Diceless Role-playing, and Interstellar Pig. The article also includes responses by Ari Marmell, Scott Schaffer, Tobias Buckell, Kevin Brusky, John Scalzi, Tim Zinsky, John Joseph Adams, Trent Ditto, and Tim Akers.

Interstellar Pig Book Cover Ultima  game box Amber Dieceless Role-Playing Game Book Cover Monkey Island 2 Game box Doom 2 game box

Unfettered Development Podcast Interviews Jason Durall

So after mentioning Amber Diceless Role-playing in the SF Signal Mind-Meld, I tried searching for podcasts featuring the game's designer Erick Wujcik, which led me to an interview with Jason Durall in Episode 7 of the Unfettered Development podcast. Durall wrote sections of the Shadow Knight supplement, and signed on to write the never-released Rebma sourcebook (the cover of which has turned up online), and according to him he finished the whole thing but it was never released due to problems with the publisher. Sounds like there's still some hope of it being published someday. I would really like to get my hands on that. Also, it looks like Durall is currently working on a very Amber-influenced RPG called Lords of Gossamer and Shadow, utilizing the Amber game rules.

Seattle Geekly Podcast Presents Retrospective on Roleplaying

Here's a great panel discussion. The Seattle Geekly Podcast presents Retrospective on Roleplaying:

This last year saw the loss of Gary Gygax, Dave Arneson, and Erick Wujcik, three of the founding fathers of the RPG hobby. What were their contributions and how did roleplaying become what it is today?

In this panel, recorded Saturday August 8 at Dragonflight 2009, gaming luminaries Peter Adkison, the founder and first CEO of Wizards of the Coast, Tim Beach, who contributed material to virtually all of TSR’s campaign settings in the 1990s, Skaff Elias, the original VP of R&D for Magic: The Gathering, and Jonathan Tweet, one of the lead designers for the 3.0 edition of Dungeons & Dragons, discuss the past and future of the hobby.